Caffeine consumption patterns, motivations, and adverse effects among Brazilian esports players: a cross-sectional study.
ブラジルのeスポーツ選手におけるカフェイン摂取パターン、動機、および有害影響:横断研究 (機械翻訳の邦題)
記録の確認項目
- 研究デザイン
- その他の原著論文
- 対象
- ヒト
- 出版年
- 2025
- 出典
- doi.org
- 抄録の表示
- 表示あり
- 出版状態
- 有効な記録
- 状態確認日
- 2026/08/17
- 収集日
- 2026/08/03
- 鮮度
- 確認期限内
- 確認段階
- 自動処理
- 記録状態
- 公開
日本語要約(機械生成)
ブラジルのeスポーツ選手181名を対象に、カフェイン摂取量、摂取源、動機、有害影響を調査した。中央値168mg/日で、主な摂取源はコーヒー(72.2%)であった。競技レベルやゲーム時間との関連は認められなかった。有害影響は一般的で、不眠45.2%、頻脈29.1%、胃痛45.5%、振戦23.7%であったが、摂取量との線形用量反応関係は認められなかった。疲労対策としてのカフェイン使用は不眠と関連した(OR 2.50)。パフォーマンス向上を動機とする選手は摂取量が多かった。適切な摂取タイミングと睡眠衛生の指導の必要性が示唆された。
この要約は公開抄録のみを根拠にAIが機械的に生成したものです。正確な内容は原文を確認してください。
抄録
Background: Electronic sports (esports) are a growing global phenomenon engaging millions of competitive players worldwide. Caffeine is a widely used compound for individuals seeking cognitive enhancement. However, evidence on consumption patterns, motivations, and safety in esports remains limited. We aimed to describe daily caffeine intake among Brazilian esports players and examine associations with competitive level, gaming habits, and adverse effects.Methods: Cross-sectional study of 181 Brazilian esports players. A 64-item questionnaire captured demographics, gaming habits, and caffeine intake from all dietary sources. We compared amateurs vs semi-professional/professional players and performance-motivated vs other motivations, and examined dose-response using intake categories (≤100, 101-300, 301-600, >600 mg/day) and correlations for continuous variables.Results: Median 168 mg/day (IQR 52-402; mean 280 ± 316); coffee was the main source (72.2% of total), and 55.8% consumed energy drinks, contributing 14.0% of intake. Overall, 25.7% exceeded 400 mg/day (46/179); intake did not differ between competitive levels (Amateur 172 vs Semi-Pro/Pro 121 mg/day; p = 0.387). No correlation with gaming hours (ρ = 0.068; p = 0.369). Under the primary positivity rule (≥"occasional"), adverse effects were common among respondents with symptom frequency data: any adverse effect 76.5%, insomnia 45.2%, tachycardia 29.1%, stomach pain 45.5%, tremors 23.7%. Linear trend tests across dose categories were not significant (any 0.822; insomnia 0.530; tachycardia 0.905; stomach pain 0.409; tremors 0.877), and per-category effect sizes were small (r-trend ≈ 0.01-0.08; OR per +1 category ≈ 0.89-1.16). Comparing >300 vs ≤300 mg/day for any adverse effect yielded OR 1.38 (95% CI 0.56-3.45). Performance-motivated players (12.6%) consumed more (+89 mg/day; p < 0.001). Using caffeine to combat fatigue (56.0%) was associated with higher insomnia (OR 2.50; 95% CI 1.37-4.55; q = 0.004). Notably, insomnia was common (45.2%), underscoring applied relevance.Conclusions: Brazilian esports players show moderate caffeine intake, mainly from coffee. Adverse effects were common, although linear dose-response across intake categories was not observed; the observed fatigue-caffeine cycle highlights the need for practical guidance on timing and source awareness, alongside sleep-hygiene strategies, to support sustainable performance.
MeSH
DOI 10.1080/15502783.2025.2579815
PMID 41297888
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